Does iHandstick revolutionize gaming on the iPhone?

iHandstick When they developed the iPhone/iPod Touch, those from Apple certainly did not think that almost 3 years later their creation would end up competing with the Playstation for the title of the best solution for mobile gaming . It is well known that games are one of the biggest attractions for iPhone users, the companies creating applications know this and try to maximize their profits by bringing to mobile terminals some of the most successful games from PC or consoles. All well and good until you get to the practical part, it's not really that easy to play something using the phone's touchscreen (and here I'm not just referring to the iPhone, it's valid for any phone with a touchscreen), especially FPSs that require a certain dexterity and reaction speed that, let's be serious, you can't have/master very well playing on a phone.

To solve this problem, a few guys have laid the foundations of an iPhone accessory designed to facilitate the method of interaction with the phone during the game and created iHandStick, which, simply put, consists of a mold of the back of a controller for consoles, in which the phone is mounted. In theory it sounds somewhat good, but in practice it is a colossal failure. Why? Because apart from adding 2 handles that help you somewhat when holding the phone, the interaction is also done on the phone screen. If it had an external control system, it would have been ideal, it would have practically transformed the iPhone into a Playstation Portable, but we only chose with half an idea, so the answer to the question in the title is NO, iHandstick is just another disillusionment.

Until its release iControlPad that will really revolutionize gaming on the iPhone we still have to wait, the guys have been working on it for some time and I see that they are in no hurry to finish, but even when they do it will be something. Below is a video with the iControlPad, it's a bit big and unsightly, but who sees it when you hold it in your hands, right?