Here's how much money an application from the top 10 Mac App Store generates

Redacted OS X application - iDevice.roHow much money does a top 10 Mac App Store application generate? Normally, you would answer this question with amounts of thousands or tens of thousands of dollars, depending on the place occupied by the application, and this was also done by a multitude of users from the USA. Asked how much money his Mac App Store applications, called Redacted, generate, a developer gave an answer that will probably disappoint a lot of people, especially application developers.

According to the developer, the Redacted application, which a few hours ago is in the 8th position in the top 10 most purchased applications of the Mac App Store, has generated 87 sales worldwide and only 452 dollars. Of these 452 dollars, 30% went to Apple, so the developer was left with only 302 dollars, a very small amount for the position his application occupied in Apple's virtual store.

application Redacted was created to give Mac owners the opportunity to quickly edit any picture they have saved on their computers, and its success has propelled it to the top of the most purchased applications. In the USA, the application recorded only 59 sales, that is, about 300 dollars, and the amount itself is very small for a store dedicated to America, a store that should generate much higher sales.

For launch, the price was $4.99. Anyway, Redacted was #8 top paid in the US and #1 top paid in Graphics at the end of launch day. It was also at the top of Product Hunt with 538 up votes! Wow! Only 59 of those units were in the US. It's pretty nuts that 59 sales are top paid on the Mac App Store in the US.

The reality from behind store is that developers do not get rich overnight if their application occupies a place in the top 10, the number of purchases needed to get there being, as the developer shows us, very small. The application quickly disappeared from the top because the price of 5 dollars did not convince many people to continue making purchases, so the developer remains with the few hundred dollars generated.

Considering the relatively small number of Macs in the US and the reluctance of many to spend money on applications, the small amount generated by the application is easily explained, but unfortunately this is not encouraging for those who think in the future to create applications.