Video: Adobe Flash Player 11 and Air 3 bring PC/console games directly to Mac OS X and iOS

[youtube]http://www.youtube.com/watch?v=lkoBcA_hDf4[/youtube]

    Today the people from Adobe announced the launch of Flash Player 11 and Air 3, 2 programs with the help of which game developers could port their creations to the iOS and Mac OS X platforms without much effort. Those from Adobe take the game as an example Machinarium released a few weeks ago for the iPad tablet, a game originally developed in flash format but ported for iOS using the programs of the Adobe company. Practically, using the 2 new software solutions, developers will be able to port the games made for other platforms to the iOS and Mac OS X platforms, keeping the graphic quality and the gaming experience.

Flash offers the best way for content owners to deliver their most demanding experiences, including games, premium video and sophisticated data-driven apps, to all of their users, while HTML 5 tools such as Adobe Edge and Dreamweaver are ideal for building interactive Web pages , rich ads, branded microsites and general-purpose mobile applications.

     Here are the features of Flash Player 11 and Air 3:

  • Accelerated 2D/3D Graphics: Full hardware-accelerated rendering for 2D and 3D graphics enable 1,000 times faster rendering performance over Flash Player 10 and AIR 2. Developers are able to animate millions of objects with smooth 60 frames per second rendering and deliver console-quality games on Mac OS, Windows and connected televisions. A pre-release brings these same accelerated 2D and 3D capabilities to mobile platforms including Android, Apple iOS and BlackBerry Tablet OS. A production release for mobile platforms is expected in the near future. For examples of 3D games for Flash Player, visitadobe.com/go/gaming.
  • AIR Native Extensions: With support for thousands of highly-optimized, open-source libraries, developers are able to tap into unique software and hardware capabilities including access to device data, vibration control, magnetometers, light sensors, dual screens, near field communications ( NFC) and more. Native extensions also allow developers to more deeply integrate AIR applications with other business software.
  • Captive Runtime: Developers can automatically package AIR 3 with their applications to simplify the installation process on Android, Windows and Mac OS in addition to Apple iOS. Users no longer have to download and update AIR separately on any of these platforms, or BlackBerry Tablet OS, which includes AIR built in. In addition, with the captive runtime option developers can manage version updates to their application independently of general AIR updates by Adobe.
  • Content Protection: Premium video content can now be protected using Adobe Flash Access 3 across all supported platforms, including new support for mobile platforms.
  • HD Video Quality Across Platforms: Full frame rate HD video can now be displayed within AIR applications on Apple iOS devices using H.264 hardware decoding. Rich applications on televisions are also able to deliver HD video with 7.1 channel surround sound.
    • Rental and Subscriptions Support: With support for Adobe Flash Access and Adobe Pass, content publishers can take advantage of rental and subscription options for more flexible business models and offer TV Everywhere content to more than 80 percent of US pay TV subscribers.
    • Compatibility: 64-bit support on Linux, Mac OS and Windows ensures a seamless experience with the latest 64-bit browsers.

    The 2 programs will only be available in October and theoretically after their launch we should see more and more interesting games ported to Apple's platforms. Practically, many extremely popular games could be turned into applications for iOS and Mac OS X and ported, and Machinarium is a good example of a ported game that can become extremely popular in the App Store. Of course, the process of porting such games is long, so we will see the effects of the launch of the 2 programs only in 2012.