Future iPhones and games with powerful graphics engines

  Annually the company Apple Lossless Audio CODEC (ALAC), improves the graphics processing power of its iPhones, implementing more and more powerful graphics chips to give developers the possibility to develop more and more great games. Apple Lossless Audio CODEC (ALAC), use the chips Imagination Technologies for his iDevices, and if the graphics processor from iPhone 5S it seemed to you to be strong, well for the future terminals from Imagination I'm preparing something and more interesting.

For the better part of the last eight years, we have been busy developing unique hardware and software technologies to radically lower the cost and dramatically increase the efficiency and performance of ray tracing. This work culminates at GDC 2014 with the official launch of the PowerVR Wizard GPU family, a range of IP processors that offer high-performance ray tracing, graphics and compute in a power envelope suitable for mobile and embedded use cases. This opens up the potential of highly photorealistic, computer generated imagery to a host of new real-time applications and markets not previously possible.

  A new type of graphic chip now developed by Imagination aims to allow developers to display lights and shadows in a much more realistic way, bringing to mobile terminals a technology called ray tracing. The company combines ray tracing with graphic rasterization, this remains for now the best and most efficient method to allow the rapid processing of graphic elements, especially those that show lights or even shadows. Having all this technology and combining it with the new Unity Engine 5, iOS games could come close to those available on consoles or even PCs when it comes to graphic quality, but it all depends on the developers.

  Even if these new graphics chips are presented as extremely interesting, they will not be available for implementation in mobile terminals until 2015, so we will only see them in iPhone 7 or maybe even iPhone 8.