EA Games will port the Frostbite Go graphics engine to iOS and Android OS (Video)

[youtube]http://youtu.be/ZD9fWUUeL00[/youtube]

  Frostbite is a graphics engine developed by EA Games for the games that the company releases on PCs/consoles, the series Battlefield si Need for Speed being developed in its base. Considering the constant growth in popularity of games for mobile terminals, those from EA Games announced that they will launch the graphics engine Frostbite Go Offshore iOS si AndroidOS. Using this graphics engine, developers will be able to implement high quality graphics in the titles that will be released in App Store or Google Play, EA Games receiving a profit from the sales.

One of our most exciting current projects is called Frostbite Go, a mobile division empowering EA game developers with Frostbite's proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms. Runtime in Frostbite supports a highly scalable model in order to appeal to the diverse array of platforms available on today's market. Efficiency in both our runtime memory and runtime performance are both key factors to enabling code and data systems to deploy content to diverse targets from XBOX360 and PlayStation 4 to iOS and Android.

  Epic Games launched Unreal Engine on the iOS platform almost 3 years ago, offers developers the opportunity to use it in exchange for a percentage of sales, and EA Games will probably do the same. For now, there are no details about how EA Games will exploit its software, but we can expect that for the future iDevices we will have extremely elaborate titles from a graphical point of view, if EA Games manages to launch graphics engine fast enough.