iOS 10 beta 8 a fost lansat


iOS 10 beta 8 a fost lansat de catre compania Apple pentru iPhone, iPad si iPod Touch, dezvoltatorii de aplicatii fiind primii care primesc acest build. Saptamana trecuta compania Apple a lansat iOS 10 beta 7 pentru dezvoltatori si utilizatorii programului public beta, insa iata ca un nou build este disponibil acum, la exact 7 zile distanta.

iOS 10 beta 8 poate fi instalat momentan doar de catre dezvoltatorii de aplicatii pentru platforma iOS, fie ca au o versiune veche instalata sau nu. Daca aveti deja o versiune a iOS 10 beta pentru dezvoltatori instalata, puteti instala iOS 10 beta 8 prin sistemul Actualizare Software, implementat de catre compania Apple in sistemul iOS.

iOS 10 beta 7 lansat saptamana trecuta contina rezolvarea unor vulnerabilitati de securitate ale sistemului de operare, ele fiind oferite oficial in iOS 9.3.5 incepand de ieri. Deocamdata nu se stie ce aduce nou iOS 10 beta 8, insa probabil vorbim despre alte schimbari pe care cei din Cupertino le testeaza acum cu dezvoltatorii.

UPDATE: iOS 10 public beta 7 a fost deasemenea lansat.

Avand in vedere ca si versiunea public beta 7 a iOS 10 a fost lansata, voi o puteti instala prin sistemul Actualizare Software, Software Update. Mai exact, mergeti in Settings > General > Software Update, Configurari > General > Actualizare Software si urmati instructiunile de acolo pentru a face instalarea.

UPDATE 2: Din pacate multa lume vede o eroare, Nu pot fi cautate actualizari, Unable to Check for Update, care impiedica afisarea actualizarii in aplicatia Settings, Configurari, iar deocamdata nu puteti face absolut nimic pentru a rezolva problema.

ios 10 beta 8 eroare

UPDATE 3: tvOS 10 beta 7 a fost deasemenea lansat.

ios 10 beta 8

UPDATE 4: Iata si nouatile listate de catre Apple in lista de schimbari.

Notes and Known Issues
In iOS 10 beta 3, the names of the optional AVCapturePhotoCaptureDelegate methods
didFinishProcessingPhoto and didFinishProcessingRawPhoto were changed to
s:bracketSettings:error: and
s:bracketSettings:error:, respectively. Code that uses the previous names (such as the
WWDC version of the AVCamManual sample project) will continue to compile, but the older
delegate callbacks will not execute.
Binary Compatibility
• Apple reserves two-letter prefixes for use in framework classes. When naming your own
classes, please use a three-letter prefix. The guidelines can be reviewed here:
Failure to follow these guidelines could result in your app crashing during beta software
• Upon recompiling with iOS 10.0, calling [NSObject valueForKey:] with a nil key
throws an exception. Previously, this led to undefined behavior; now, it causes your app to
• Referencing a system font by name in a call to +[UIFont fontWithName:size:] causes
a crash. For more information, see
• To improve customer privacy, https:// URLs, NSURLSession, and NSURLConnection no
longer support RC4 cipher suites during the TLS handshake. Affected apps and services
should upgrade web servers to use more modern cipher suites.
• Apps may hang if they change a superview’s geometry in viewWillLayoutSubviews or
• NSURLConnection disallows connections that use TLS protocol versions lower than the
protocol version specified by an ATS policy via the NSExceptionMinimumTLSVersion or
NSThirdPartyExceptionMinimumTLSVersion keys. Affected apps and services should
upgrade web servers to use more modern TLS protocol versions.
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CFNetwork HTTPProtocol
The NSMutableURLRequest class requires that the HTTPBodyStream property be an unopened
stream, and the NSURLConnection and NSURLSession classes now strictly enforce this
unopened stream requirement. Affected apps should ensure that any NSInputStream that is
provided has not yet been opened.
When building and running from Xcode repeatedly, long-lived operations can fail with a “You
don’t have permission to save the file” error because the container path is changing repeatedly.
FaceTime calls between this beta and older iOS and macOS betas are not supported. Please
update your Mac and iPhone to the latest version.
Adding WAC HomeKit accessories might fail using the Home app if the network credentials are
not first provided using the Settings > Wi-Fi > Set Up New Device option.
Workaround: If adding such a HomeKit accessory fails, provide the network credentials using
Settings > Wi-Fi > Set Up New Device. After the accessory has joined the network, the
accessory can be added using the Home app.
Libdispatch asserts if there is a hang detected due to a deadlock in dispatch_barrier_sync.
• When UISearchController and UITableViewController are used in Messages
extensions, their content can be hidden below the top bar.
Workaround: Use insets of around 80px on top and 40px on the bottom.
• In Simulator only, when localizedChangeDescription in the insertMessage:
localizedChangeDescription:completionHandler: method is set to
$localParticipantIdentifier.UUIDString, the
$localParticipantIdentifier.UUIDString is not replaced with the user’s Messages
ID, and the UUIDString is printed as-is.
• When the Messages app in Simulator is force quit, message history is lost.
• When a UIAlertController object is presented in a Messages extension, it is truncated
by the bottom bar of the extension.
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• If a sign-in dialog is displayed while performing an in-app purchase or attempting to buy
content from the store, or the store or the extension will be dismissed.
• The local participant UUID is the same for both conversation participants in the Simulator
Workaround: Use a device to test UUID comparisons.
• When reading messages, Siri does not accurately describe new message types or
Mobile Device Management
• Starting in iOS 10, SCEP payloads no longer default to MD5 if a SCEP server fails to
return a CACaps or does not claim capability for SHA-1, SHA-256, or SHA-512 in
If a SCEP server does not respond to GetCACaps, SHA-1 will be assumed and used for
the SCEP attempt.
If the SCEP servers respond to GetCACaps, the server needs to note they have SHA-1,
SHA-256, or SHA-512 capability or the SCEP enrollment request is failed due to
insufficient capabilities.
See the WWDC 2016 session What’s New in Managing Apple Devices for more
• To encourage stronger passcode usage, iOS 10 will always prompt a user to create a
password of at least 6 characters on a TouchID–capable device even if a passcode policy
is in place that allows shorter passcodes. In this case users can still enter a shorter
passcode that meets the passcode policy.
• Recently Played in For You may not refresh instantly.
• MPMediaPickerController may not display as expected.
• Deleting Apple Music may prevent certain accessories from playing audiobooks, podcasts,
and more. Download Apple Music from the App Store to restore playback.
• The today widget for music may not show all recently played music.
When connected to a car, certain features may not work as expected:
• Editing Up Next may unexpectedly disrupt playback.
• While using CarPlay, View All Stations does not yet display all stations.
Notes may quit unexpectedly.
Workaround: Toggle Notes off, then on, in Settings > General > iCloud.
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An NSUserActivity object may not have any userInfo after handoff.
Workaround: Explicitly call becomeCurrent on the activity object.
Voicemail transcription (beta) is available on iPhone 6s, iPhone 6s Plus, and iPhone SE with Siri
language set to English (United States or Canada).
• People syncing is not enabled via iCloud Photo Library in iOS 10.
• Memories, Related, People, and Scene are not supported on 32-bit devices.
• WebGeolocation now requires a secure (HTTPS) website to work on both iOS and
macOS to prevent malicious use of location data.
• WKWebView now defaults to respecting user-scalable=no from a viewport. Clients of
WKWebView can improve accessibility and allow users to pinch-to-zoom on all pages by
setting the WKWebViewConfiguration property ignoresViewportScaleLimits to YES.
• The SFSafariViewControllerConfiguration and -[SFSafariViewController
initWithURL:configuration:] APIs have been removed, and –
[SFSafariViewController initWithURL:entersReaderIfAvailable:] is no longer
marked as deprecated. The preferredBarTintColor property has been moved to
SFSafariViewController, along with a new property preferredControlTintColor
which clients should use instead of setting tintColor directly on the view. Apps linked on
iOS 10 or later will no longer forward their view’s tint color to SFSafariViewController.
Swift Playgrounds
Swift Playgrounds is a brand new app designed to help people learn to code with Swift 3.
It offers downloadable content, including Learn to Code Part 1 and Learn to Code Part 2—which
teaches the fundamentals of coding in Swift—and additional challenges you can explore. You
can also experiment on your own by creating playgrounds based on the templates, create a
blank playground, or open playgrounds created in Xcode.
Swift Playgrounds is included with iOS 10 beta 8.
Swift Playgrounds beta 8 contains Learn to Code Part 1 and Learn to Code Part 2.
• Playgrounds that are not stored in iCloud are not available when upgrading to the version
of Swift Playgrounds available in the App Store this fall. To keep your playgrounds, either
turn on iCloud, or use the share sheet to AirDrop, Message, or email your playgrounds for
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backup on another computer or device before moving to the final release Swift
• Swift Playgrounds beta 6 uses Swift 3.0 preview 4 (swiftlang-800.0.41.1). Code written
using other versions of Swift may not work in Swift Playgrounds beta 6-8.
• Playgrounds created with Swift Playgrounds beta 1 through 4 do not execute correctly in
Swift Playgrounds beta 8. Similarly, playgrounds made available for Swift Playgrounds
beta 7 do not execute correctly when run on Swift Playgrounds beta 1 through 4. This
limitation includes the playgrounds in Learn to Code.
• Swift Playgrounds on iPad does not keep track of whether you’ve expanded an
inline Quick Look for values in the editor. For example, if you edit a Swift 3 playground that
had an expanded Quick Look, Quick Looks are collapsed when you save.
• AVFoundation is available, but input capture returns nothing.
For example, AVCapturePreviewLayer is always a blank transparent layer.
• An issue prevents SceneKit views (SCNView) from being rendered inside Swift
Playgrounds when the current camera (SCNCamera) uses new effects, such as color
grading, color fringe, or saturation and contrast.
• GameController framework is available and appears to successfully connect to
controllers, but button handler blocks are never called.
• Prior to iOS 10, it was possible to override [UIStackView
initWithArrangedSubviews:], but this was intended as a convenience initializer and
implemented as such. We have now enforced this in the headers. As a result, Swift clients
can no longer override this method, because Swift initializer rules prevent the override of a
convenience initializer.
• In iOS 10, UIKit has updated and unified background management for UINavigationBar,
UITabBar, and UIToolbar. In particular, changes to background properties of these views
(such as background or shadow images, or setting the bar style) may kick off a layout
pass for the bar to resolve the new background appearance.
In particular, this means that attempts to change the background appearance of these
bars inside of -[UIView layoutSubviews], -[UIView updateConstraints], –
[UIViewController willLayoutSubviews], -[UIViewController
didLayoutSubviews], -[UIViewController updateViewConstraints], or any other
method that is called in response to layout may result in a layout loop.
In some cases you can break these layout loops by ensuring that you always use the
same object instance when objects (such as UIImage or UIColor) are required. But in
general you should avoid doing this.
Because all appearance parameters are now resolved at one time, there may be some
cases where your bar’s appearance has changed. In general, best results are obtained by
specifying as little as possible for customizing your bar. For example, if you are specifying
a barTintColor value and specifying an empty UIImage object for the backgroundImage
property (as is the case when you call [UIImage new], for example) then you should get
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better results by specifying only the barTintColor. Any changes you make to resolve
these issues in iOS 10 should also work correctly in iOS 9—if this is not the case, please
report bugs with a sample project and a screenshot indicating what the bars should look
• In iOS 10, there is a slight UIGestureRecognizer behavior change when removing a
currently recognizing (that is, midflight) gesture recognizer from its UIView. Previously,
removing the gesture recognizer midflight would not explicitly cancel the gesture
recognizer, allowing you to re-add the gesture recognizer back to the same view or to a
different view. In iOS 10, calling -[UIView removeGestureRecognizer:] on the view of
a midflight gesture recognizer explicitly cancels the gesture recognizer. If a user desires to
change the view of a midflight gesture recognizer, you can simply call -[UIView
addGestureRecognizer:] on the view you wish to move the gesture recognizer to.
• Presented view controllers can now affect the status bar appearance even if they were
presented from a view controller that did not affect the status bar (for example, a
popover). By default, custom view controller presentations are assumed to not affect the
status bar; use the modalPresentationCapturesStatusBarAppearance property on
UIViewController to allow a presented view controller to participate in status bar
• It has always been a requirement that UIViewController subclasses call super’s
implementation of -awakeFromNib from their own overrides. Starting in iOS 10, –
awakeFromNib is correctly annotated with the NS_REQUIRES_SUPER attribute to detect
implementations that fail to obey this requirement. To fix this warning, ensure that all code
paths of your override call [super awakeFromNib].
• When running on iPad, the background color set for a UITableViewCell in a Storyboard
is now respected.
• Starting in iOS 10, UITableViewHeaderFooterView supports NSCoding so if a view with
this class is in a XIB, it now decodes correctly. The consequence is that apps may exhibit
some extra content for these views which did not appear before due to the bug that was
• For very wide table views where cell layout margins have been automatically increased to
follow the readable width, separator insets are now interpreted relative to these left and
right margins instead of from the edges of the table view.
• The coalescing of UITouch delivery has been significantly improved, especially in cases
where users would both touch the screen and use Apple Pencil at the same time on iPad
Pro and the app wasn’t able to process them at the incoming rate. In certain scenarios,
events still can come in at a higher rate than the display refreshes. This is expected, and
your app should anticipate this and handle accordingly.
• In iOS 10, windows that are not full screen do not affect status bar appearance.
• Sending -layoutIfNeeded to a view is not expected to move the view, but in earlier
releases, if the view had translatesAutoresizingMaskIntoConstraints == false,
and if it was being positioned by constraints, -layoutIfNeeded would move the view to
match the layout engine before sending layout to the subtree.
These changes correct this behavior, and the receiver’s position and usually its size won’t
be affected by -layoutIfNeeded.
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Some existing code may be relying on this incorrect behavior that is now corrected. There
is no behavior change for binaries linked before iOS 10, but when building on iOS 10 you
may need to correct some situations by sending -layoutIfNeeded to a superview of the
translatesAutoresizingMaskIntoConstraints == false view that was the previous
receiver, or else positioning and sizing it before (or after, depending on your desired
behavior) -layoutIfNeeded.
• Third party apps with custom UIView subclasses using Auto Layout that override
layoutSubviews and dirty layout on self before calling super are at risk of triggering a
layout feedback loop when they rebuild on iOS 10. When they are correctly sent
subsequent -layoutSubviews calls they must be sure to stop dirtying layout on self at
some point (note that this call was skipped in release prior to iOS 10).
• Flippable images work by having two images in an asset, each with a different
directionality trait. When you create a derived UIImage object using the -imageWith…
methods, it is no longer associated with the image asset it came from. To create a
flippable template image at runtime, use UIImageAsset.
• The source of the UIContentSizeCategoryDidChangeNotification notification is now
UIScreen.main() instead of UIApplication.shared().
• There are two properties in the UIViewPropertyAnimator class and one method in the
UIViewAnimating protocol that are unavailable in iOS 10 beta 1.
@property(nonatomic, getter=isManualHitTestingEnabled) BOOL
@property(nonatomic, readonly) NSTimeInterval delay;
Known issue
For UIImage objects that are created from CIImage objects, the UIImage drawing methods
(drawInRect, drawAtPoint) will always convert to the DeviceRGB color space before drawing.
This results in loss of extended color information when drawing into a wide-color graphics
Workaround: You can retrieve the underlying CIImage via the UIImage.CIImage property and
render it using a CIContext created with the appropriate color space (Extended sRGB) and
pixel format (full-float).
A UIImage object that is created from CGImageRef is not affected, and will draw correctly
without loss of color information.
The first time you debug a widget (that is, a Today extension) on a device, it does not show as a
possible extension.
Workaround: Debug again for the extension to show up.
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• Occasionally, using Command-Shift-HH from the Home screen does not invoke the app
Workaround: Launch any app before using Command-Shift-HH.
• Intents.framework protocol methods require @objc annotation to be properly bridged
between Obj-C and Swift 2.3.