Super Mario Run generates a lot of internet traffic

Super Mario Run generates a lot of internet traffic for some iPhone, iPad and iPod Touch users, who are starting to complain on the internet about the problem. According to those who tested Super Mario Run from yesterday until today, an hour of playing can consume between 40 Mb and 75 Mb of data traffic for users.

If you like Super Mario Run and play a lot, then in 10 hours you can even consume up to 750 MB of data traffic, and this can leave you without internet traffic in the subscription, extremely fast. We are talking here about a problem that is based on the fact that the levels in Super Mario Run must be downloaded to the terminals after the installation of the game by the users.

Separately, Super Mario Run's protection system always keeps an open connection between the user's terminal and Nintendo's servers to prevent counterfeiting of in-app purchases. In this idea, people are complaining that they have high internet traffic consumption after installing Super Mario Run, but what could they expect after Nintendo's announcement?

Pokemon Go consumes about 30 MB of internet traffic per hour of play, so Super Mario Run can consume up to 2 times more traffic in its use. Everything varies from one user to another and the number of levels downloaded for each game session, but less than 40 MB per hour is quite difficult or impossible to achieve.

Having said that, if you play Super Mario Run, you need to know what to expect and how much internet traffic you will consume.

"The game is chatty. Nintendo's doing a lot of fat-packet data shuffling back-and-forth to its own back-end, and if a packet fails, it'll keep trying for a bit until it gives up and errors out. This is all data use."

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