Top 3 old and weirdest gadgets

 Any new thing that appears on the market is viewed by any of us with some reluctance, either because they seem strange, or useless, trivial, etc.

There are many gadgets that haven't even left the prototype stage or that haven't managed to convince technology consumers to buy them. Mostly because they are strange and useless. 

Here is what it will be 3 of the strangest gadgetsi.

Avegant Glyph

You may have heard of this gadget, which is basically a colossal headset developed last year. What does this gadget do? You stick the TV in your face because the gadget looks like a massive pair of headphones that fell on your eyes.

So, you pay $700 to have your eyes glued to the TV, literally speaking. The effect is similar to watching a TV with a diagonal of 60 inches from 3 meters away. Obviously, the price and the strange feeling, mentioned by those who tried the product, prevented it from becoming a successful gadget.

Nintendo Virtual Boy

Yes, it's about the gadget that appeared in 1995, which could resemble any other VR headset nowadays.

Those from Nintendo tried to produce this device in 1995 wanting to offer an immersive gaming and 3D experience. It was a total fail, because the experience was far from interesting, but even strange, using a minimalist black and red graphic.

Due to the fact that the industry had not yet developed the technologies necessary to make virtual reality truly "virtual", the Nintendo Virtual Boy had no chance to succeed. The gadget was received by the public as a useless toy, thus remaining only a memory of an innovation that would lead 20 years later to true virtual reality.

Sega Activator

One of the devices meant to change the way we interact with the virtual world was the Sega Activator.

The Sega Activator was a device released by an old video game company in 1993. The device was a kind of plastic circle that had all kinds of motion detection sensors. The user had to stay inside the circle and do the dwarf's walk, turn, jump, etc., to control the character in the game.

Because the technology was as it was at that time, the Sega Activator did not precisely detect the movements of the user and many times players had to turn around, with their backs to the screen to perform a certain movement.