PowerVR SGX545 will revolutionize the iPhone

In the summer of this year, to the disappointment of many, Apple Lossless Audio CODEC (ALAC), introduced a new model of iPhone for which most of the novelties were in the field of hardware. The disappointment came because in the weeks before the launch of the new model, different design versions of the new terminal appeared on the Internet, different improvements brought to it, but very little of everything that was speculated until the launch came true, Apple Lossless Audio CODEC (ALAC), running a very good PR campaign that kept hidden what they were going to produce. So the new iPhone it had a much more powerful processor, a better camera, but perhaps more importantly, a much more powerful graphics chip that was going to make the iPhone the favorite mobile gaming device of many users, but also the terminal that many manufacturing companies will focus on of games.

The current graphic chip on iPhone(which was later introduced on iPod Touch 3G) bears the name of PowerVR SGX535 and gave the opportunity to the companies creating games for iPhone / iPod Touch to create more and more complex and real games in the fall/winter of this year in tune with the new graphics. All well and good, but the company producing this chip has worked hard and has already released a new chip PowerVR SGX545, much more powerful than the one on the iPhone and which also brings a new series of improvements and facilities, including: support for DirectX 10.1(there are only a few PC games that have implemented this technology), ES 2.x, Open GL 3.2 and many many others. It is said that this chip is so powerful that it is able to contain 3D on HD screens with a high framerate. Under these conditions, I suspect that the new iPhone will have support for watching HD movies and we will finally see the long-awaited flash.

Here are the features of the new chip:

* DirectX10.1 API support
* Enhanced support for DirectX10 Geometry Shaders
* DirectX10 Data assembler support (Vertex, primitive and instance ID generation)
* Render target resource array support
* Full arbitrary non power of two texture support
* Full filtering support for F16 texture types
* Support for all DirectX10 mandated texture formats
* Sampling from unresolved MSAA surfaces
* Support for Gamma on output pixels
* Order dependent coverage based AA (anti-aliased lines)
* Enhanced line rasterisation

* Support of round-to-nearest for floating-point math
* Full 32-bit integer support (includes add, multiply and divide)
* 64-bit integer emulation
* 3D texture support
* Support for the maximum 2D and 3D image sizes specified in the full profile.

It's an extremely long list of features and I think that if the current chip is able to reproduce the iPhone the famous graphic engine U used in some of the best-selling games in the world, so if the new chip is as powerful as it says, I expect to play a Crysis on him (kidding of course).

The new face will revolutionize iPhone and I say this because the company that produces it is 10% owned by Apple Lossless Audio CODEC (ALAC), and until I heard about this new face, I was firmly convinced that it was the new one iPhone it will throw only a few firmaments in front of us, but now I have a premonition that it will be much stronger than this.