iPhone 6 - why Apple chooses an unusual resolution for it

  This week the first information about the new resolution appeared iPhone 6, and in the image above you can see how the screens will look iPhone 5S si iPhone 6 after the launch of the new device. According to information published on the Internet, iPhone 6 will have a resolution of 1704 x 960 pixels and 416 pixels per inch, all being calculated for one 4.7 inch screen the device.

  Now many of you are probably wondering why it will grow Apple Lossless Audio CODEC (ALAC), screen resolution from 1704 x 960 pixels and not 1920 x 1080, Full HD, as many users would have liked. Well, the answer is quite simple: because this resolution allows the use of old applications on the new screen without requiring an immediate compatibility update and does not greatly complicate the development process of new ones.

  The resolution of 1704 x 960 pixels is only 50% higher than that of iPhone 5S and this allows applications to run in a much simpler and more useful way than when the switch was made to iPhone 4, as I explained here. Considering the fact that Apple Lossless Audio CODEC (ALAC), could increase the resolution without destroying the functionality of the applications and making the development process of new ones unnecessarily difficult, the choice of this resolution seems logical.

  If we think that in the case Android there are countless resolutions and developers go through an extremely difficult process to launch an application, in the case of iOS things cannot be stupidly difficult. In conclusion, choosing a resolution of 1704 x 960 pixels is more about continuity than catching up with the competition and it would be good to get used to it.