iPhone 6 and iPhone 6 Plus need more RAM

iPhone 6 and iPhone 6 Plus presentation

  iPhone 6 and iPhone 6 Plus were launched in September by Apple, and contrary to all rumors, the two terminals do not have 2 GB of RAM, although iPad Air 2 with its A8X chip offers an amount of RAM double compared to these smartphones. From the first days of using the iPhone 6 and iPhone 6 Plus I felt the need for an additional amount of RAM and I told you this, but as Apple kept updating iOS 8 things got worse, and that only in Safari .

  The first serious sign that Safari needs at least 2 GB of RAM per iPhone 6 si 6 iPhone Plus it was given to me the day I published iPhone 6 review, then the Safari browser gets stuck on both terminals trying to load multiple images. The problems continued with various websites with a lot of content, and iOS updates made things worse, culminating today with the review for E-BODA AVATAR which initially refused to load on both terminals.

iPhone 6 and iPhone 6 Plus need 2 GB of RAM

  To my somewhat unfounded surprise, the article had no problem loading on the Samsung Galaxy Alpha I'm using for testing Orange's 4G+ internet, the smartphone of Koreans loading all the images without blocking the browser. Safari for iPhone 6 and iPhone 6 Plus was not as cooperative and decided to crash almost every time I tried to load the page, things returned to normal when I substantially reduced the size of the pictures.

  The fact that the iPhone 6 and iPhone 6 Plus cannot load 9 large images and the Samsung Galaxy Alpha can is a slap that Apple receives from an operating system that it criticized for poor performance. Despite the inconsistent performance of Android, the reality is that the iPhone 6 and iPhone 6 Plus needed 2 GB of RAM, but Apple did not implement this because the iPhone 6s would have been a mediocre upgrade that no one wanted.

  The good part in this whole problem is that the rest of the applications don't suffer like Safari, but they probably don't need to load as much content, and from here I exclude the games that always had small blockages, regardless of the iDevice.